By Fatima Jubahib
Improvements were made on the
Internet-based training in late 1990’s and early 2000 in the form of
E-Learning.
E-Learning - Used to refer to computer-enhanced learning.
-Includes the use of
web-based materials, CD-ROM's, e-mail, blogs, wikis and mobile phones.
§ The late 1990's
§At the end of the
90's the Learning Management Systems (LMS) spread widely. Some universities
preferred to design and develop their own systems, but most of the educational
institutions started with systems from the market.
§
§The dawn of the LMS allowed students
and teachers to:
§ Exchange learning
materials
§ Do tests
§ Communicate with
each other in many ways
§ Track and trace
their progress
§ The environment was
able to facilitate learning in quite an easy way: the product was simple
to use, and for teachers it didn't represent a steep learning curve.
The 2000's
In the 2000s, businesses began using E-Learning to
train their employees. New and experienced workers alike now had the
opportunity to improve upon their industry knowledge base and expand their
skillsets. At home, individuals were granted access to programs that offered
them the ability to earn online degrees and enrich their lives through expanded
knowledge.
2010 and the future
The future holds a new wave of e-learning inspired by
social media, Massive Open Online Courses (MOOCS), Selective Open
Online Courses (SOOCS) and even websites like YouTube. Individuals and
companies alike are taking the opportunity to use these different outlets to
share information and learn from each other. filtered sits on this wave,
and has the cutting-edge technology to help any individual grow their knowledge
base.
The pedagogical thinking around the e-learning is
closely related to computer-based training. The point is to deliver courses for
students. Later on, the learning platform developers has become more aware that
learning requires social activities among the learners themselves. Thus, in the
late 2000, social software and free and open content form in e-learning.
Late 2000: Social Software + Free and Open Content
In the late 2000, social software and free and open
content marked a real breakthrough in the field of educational technology.
Social Software
(Web 2.0 applications or social apps)
Ø Include
communication tools and interactive tools often based on the internet.
Ø Software that makes
collaborative behavior, the organization and molding of communities,
self-expression, social interaction and feedback possible for individuals.
3 Social software that commonly used in Education:
BLOGS
Ø Short for web logs,
are like online journals for a particular person
Ø Topics include the
owner's daily life, views on politics or particular subject important to them.
Ø Some blogs allow
comments on the entries, thereby creating discussion forum.
WIKIS
Ø Allow all
individuals to work collaboratively on web content.
Ø Made up of many
content pages that are created by its users.
ØThe participating users are in democratic
community where any user can edit other user's work.
PODCAST
Ø Episodic series of
digital media files which a user can set up new episodes are automatically
downloaded via web.
Ø Provide the authors
way to communicate information to a large number of people at no cost.
Ø Allow subscribers
to communicate back to the author.
Ø Portable for
subscribers can listen or watch anywhere and anytime for it can be uploaded to
the device such as iPad and smartphone.
Learning with computers is not only about programming or drill and
practice, nor about multimedia, nor about fast updating or cost-efficiency. It
is all about people sharing ideas.
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